“Entropy: Sky” is a photovideography, a photograph that changes over time to change status and become a video artwork.
The pixels of the image are drawn, depending on their brightness, in opposite directions.
From these torn skies will remain only traces, vestiges of a time when the great balances on Earth were respected.
Hamilton Mestizo, an expert artist and scientist working on DIY bioart. Hamilton Mestizo is an artist, cultural manager and researcher from Bogotá (1983). His work is developed from a transdisciplinary perspective that explores the edges between art, technology and science, critically inspecting theirs sociocultural and ecological implications.
During the time of quarantine I have been experimenting with methods of culturing microorganisms based on techniques and procedures used in DIY microbiology and artistic methodology. For this, mixtures of different culture media (with organic waste from cooking and special inks) for growing microorganisms have been made, revealing shapes and structures derived from the diversity of these living beings like fungus, algae, bacteria, viruses and yeasts.
Open World Firewall responds to and utilise the hyperspeed reality of digital communication where information is shared, reposted, collaged, cut, rearranged through lossy and leaky processes that create fissures in which new semi-fictitious narratives seep through. Through the artist’s transformation and interpretation of the information fed to them from external public collaborators they will create a new virtual space, a distorted mirror image of a world they cannot see.
“ABOUT US”: PARA-INSTITUTIONS AND SPECULATIVE ORGANIZATIONS Is a print exhibition (and interactive lecture) which features the logos and the short, edited, “about us” or mission statements of various institutions and organizations from around the world.
The Price Of Berlin is part of Malte Steiners artproject The Big Crash, an expansive art piece which branches out in many forms, such as painting, electronic art, sound and music, net art, sculpture and installation art. The thematic departure point for the piece is the instability of the real estate market as a consequence of extreme gentrification. The Price Of Berlin consists of four 3D printed artefacts derived from real estate ads.
“Doomscrolling” refers to the ways in which people find themselves regularly—and in some cases, almost involuntarily—scrolling bad news headlines on their phone, often for hours each night in bed when they had meant to be sleeping. Certainly the realities of the pandemic necessitate a level of vigilance for the purposes of personal safety.
‘Inattention’ is a #Teletext based animation made at the Residency Irudika 2020 and, it was finished in confinement on May 3rd, 2020, in Angoulême. The residency at La Maison des Auteurs was for 3 weeks but lockdown made me stayed for 3 months in an apartment without wifi.
-Continuum Composition Installation-performance (Chaoslab v3) with Dime
Ensemble 19th to 21st – ongoing AV streaming installation
This is a presentation proposal to introduce the artistic and technical inspiration behind Momimsafe (https://momimsafe.live); a project that was my response to the covid-19 lockdown in Chicago. This work is a disarmingly simple use of technology to passively link distant spaces during a time of isolation and unpredictability. Along with a telepresence element, Momimsafe led to a number of satellite projects that emerged from it.
Machine vision technologies, such as object recognition, facial recognition and emotion detection, are increasingly used to turn images into information, filter it and make predictions and inferences. In the past years these technologies have made rapid advances in accuracy.
Speech 2 is an experimental audiovisual piece created from a series of old clips from the US broadcast public affairs interview program The Open Mind. This piece is reflection on the action of communicating, highlighting its limitations, and can be labelled as “text-sound-art” in an audio-visual framework.
Theodore is an interactive installation capable to write sentimental letters
based only on image content. The main idea underlying this project is to find out if machines are able to understand feelings, context, and generate intimate and confidential letters that express human-like sentiments using only pictures as input.
Do robots dream of virtual puppies? Nintendogs is a gameboy game about training dogs. In addition, simulated leisure time with the virtual animals is an important part of the game. In the installation the game is “played” by a robot who the whole console to stroke the dog. The installation asks: Will artificial empathy ever play a role? Does a virtual dog notice that he is being stroked by a robot? And can a virtual dog develop sympathies for this robot?
MindCoding is an experimental platform that allows all people to perform with code in real time, even if they have knowledge in music/programming or not. This platform uses the information collected by an electroencephalography sensor in real time and converts it into supercollider code.
In the face of climate change, large-scale computer-controlled systems are being deployed to understand terrestrial systems. Artificial intelligence is used on a planetary scale to detect, analyze and manage landscapes. In the West, there is a great belief in ‘intelligent’ technology as a lifesaver. However, practice shows that the dominant AI systems lack the fundamental insights to act in an inclusive manner towards the complexity of ecological, social, and environmental issues.
The project consists of a solar-powered sound installation.
The main purpose of this project is to stimulate a reflection focused on the acoustic dimension that characterizes the spaces we live in and in which we are inserted daily, with the aim to raise awareness of the importance of the sound element within the natural and artificial landscape and of the impacts that noise pollution has on human activities and animal life.
“Study for a cosmic city” is an audiovisual work inspired by a utopian urban proposal exposed by the composer and architect Iannis Xenakis in an essay entitled “La Ville Cosmique” (1965).
These series is called* Reconquista* as I view the temples scattered all over Lima as a glitch on what it would otherwise be a uniform third world imitation of first world architecture: these should have disappeared in colonial times (many did) but others were just forgotten, being buried underground but this erasing of memory was what actually saved them.
November in Marseille, starlings gather on a crane before their big departure to Africa.
The photographic trace, lost with the film, is here reinvented to show the flight of birds under a new aspect.
Will their freedom of movement forever remain a distant dream for humanity?
Experimental documentary about post lockdown: audio meditations, performances and workshops at Finsbury Park Beehouse, London UK.
Designed by French artist Gaël Tissot, Nexploria is an artistic experience, playful and social, freely accessible. Equipped with a headset or loudspeakers, the user/explorer navigates on the interface, selects fragments of music, words and background sounds, assembles them and shares his creation on the platform.
Extracting official data of the Italian situation a specifically designed algorithm turns the daily numbers of confirmed cases, recovered patients and new deaths into ever-evolving sound waves.
Day by day, as the Covid-19 situation evolves, the numbers change, and so do the frequencies of the sounds that we hear, abandoning the initial harmony.
This game is a basic shooter that I coded during the Covid. My kids were driving me crazy during lockdown in Belgium.
Chloroquine pop-ups is a webessay composed around the moment in which Brazil exceeded 100,000 deaths from SARS-CoV-2. The work explores exhaustively sound, visual and interactive elements of the web browser interface: pop-ups, mouse movements and the dragging of the windows constitute the ways of playing the instrument that performs this composition.
What are digital abstractions? For modern, abstract painting, the physicality of its material components corroborates its meaning: the substrate, the paint itself, or collaged elements questioned conventional relations between figure and ground. Perspective was key to understanding this meaning, as was the picture plane (corresponding to the surface of a picture, perpendicular to the viewer’s line of sight) which fixed the object in time and space.
The three Moirae are transformed from mythical entities to three algorithms and re-define the destiny of western archives. Mythical beings acquire algorithmic substance and derive material from the open licensed repositories of Western culture through the Europeana accumulator.
The stored files become operational after being fragmented and rebuilt through structural modification.
These-Eyes is a live coding performance with an interactive component from the viewers. A website is set up on Heroku to grab an image from https://thispersondoesnotexist.com periodically and scanned for eyes using OpenCV. These eyes are then constructed in a collage and presented on the top of the site and dynamically updated. Optionally, the public can submit their own detected eyes by turning on their webcam.